Tuesday, September 22nd, 2009 at
7:57 pm
Naxxramas was one of the more pleasant surprises of Wrath of the Lich King. Players were very excited to get a chance to go back into the famous raiding dungeon and retry their hands against the bosses that made up the four quarters and final chamber. However, the raid that so many players remembered so well was no longer the same when they started to run it. Here is a rundown of a few of the more memorable changes between releases. Read the rest of this entry
Thursday, March 12th, 2009 at
5:49 am
I’m not going to list out all the talent specs I’ve seen thus far for the Death Knight on the Internet – there are literally dozens of them and many more are being put up all the time. Because players essentially get access to 49 talents within the first two hours of gameplay, it’s no surprise that there are so many different options – no one has really spent enough time sorting through all the talents to figure it out.
I won’t say I have either, but here are a few of my thoughts on what you’re getting with each of the major talent builds:
Blood Tree
The blood tree is designed to be a hybrid spec for DPS or tanking that focuses on physical damage as well as disease augmentation.
You can usually raid with this spec or DPS at the same time and in PvP, the DPS build is very popular. Builds here will usually go with 51 points in Blood and a combination of points in Frost and Unholy to get a boost to Icy Touch, Glacier Rot, and Vicious Strikes
Frost Tree
The frost tree is based on burst damage and tanking, allowing you to land huge damage by freezing opponents and hitting them hard with explosion and frost related abilities. The majority of these builds will start with 51 or 52 talent points in Frost and the rest in Blood for additional physical damage output.
Unholy Tree
The Unholy talent tree is designed for those who want to summon ghouls and use them in their combat. You are going to find that this tree focuses on summons and diseases – the closest similarity being to Warlocks (though nowhere near the same in actuality). This is a good leveling build and has solid DPS as well. Most builds will go with 54 points in Unholy and a split of the rest with 10 or more in Frost to maintain DPS.
Of course, these are just the basics – there are dozens of hybrids and useful mixtures that can make a Death Knight useful in almost any situation when properly played.
Monday, March 9th, 2009 at
7:45 pm
When the new expansion for World of Warcraft launched back in November of 2008, everyone was incredibly excited to try out their new Death Knight, the first new character class to hit the game since the game launched in 2004 and an admittedly very cool looking and sounding option for nearly anyone that enjoyed either casting or melee play. Three months later, many players are still using their Death Knights, but there is also a sharp uptake in the number of changes being made to the class and the perceived usefulness of any one spec for the class. Here are a few of the more pronounced changes that have been coming:
Class Balancing
The first thing that most players said when they first tried out their Death Knights was how overpowered the class obviously was. Powering through five, six, or seven enemies at a time with a ghoul and gargoyle by your side, self healing options, and a whole lot of armor made the game very easy in solo mode. Northrend was a little harder, but not much and when Season 5 started up, it was evident that the Death Knight would remain overpowered in many ways.
So, balancing out that power has been a major issue for Blizzard and a goal of many recent patches. The game continues to throw new changes into the mix as the class loses some talents, gets others restructured and others buffed to make up for nerfs. PvP balance is still highly on the Death Knight’s side and it is expected that changes to the class in PvE will probably not happen any time soon.
Number of Death Knights
With caps on realms and creation of Death Knights currently lifted, even more of them started to show up on different servers. However, the number of actual Death Knights being played has leveled out a bit as many players have gone back to mains or alts as new content has dwindled. The game will continue balance out as well as players realize how hard the Death Knight can be to play and as many players start making changes to their basic account makeups.
The Death Knight remains a major draw for many players and will maintain its dominance on many servers for weeks and months to come and has many players already salivating to know what the next major Hero Class will be.
The Death Knight is the ultimate new character class in World of Warcraft. Are you playing yours properly, getting the most you could out of it? Learn what you could be doing wrong today at WarcraftFormula.net.
Friday, January 30th, 2009 at
8:04 am
From the Public Test Realm Patch Notes:
- All multi-rune abilities generate 15 runic power.
- Anti-Magic Shell: The cooldown has been lowered to 45 sec from 60 sec.
- Anti-Magic Zone: This ability’s duration has been cut to 10 seconds.
- Blood Aura now grants 2/4% instead of 1/2% healing.
- Blood Presence now grants 2/4% instead of 1/2% healing.
- Bloody Strikes will receive extra bonus damage from Pestilence.
- Bone Shield: The mitigation has been reduced from 40% to 20%.
- Corpse Explosion: Damage increased substantially, added 5 sec. cooldown, and changed cost to 40 runic power.
- Dark Command: Range increased to 30 yards.
- Death Pact now grants 40% instead of 20% healing.
- Frost Presence: The bonus armor has been increased from 60 to 80% and magic damage reduction increased from 5 to 15%.
- Heart Strike no longer has a haste debuff but will now be able to strike two targets.
- Horn of Winter now has no cost and grants 10 runic power in addition to its stat buff, but has a 20 second cooldown.
- Howling Blast: Cooldown removed.
- Icebound Fortitude now reduces damage by 20% instead of 50%. The amount of damage reduced increases with bonus Defense (to about 35% for 540 Defense, but can go higher).
- Killing Machine: Instead of a chance to be triggered on critical strike, this talent now has a chance to be triggered on each swing based on the swing time of the weapon (slow weapons more likely, fast weapons less likely).
- Mark of Blood: The total amount of healing this can grant is now capped based on a percentage of standard creature health at the target’s level.
- Night of the Dead now grants 40/70% passive area spell avoidance to your pet in addition to its current effects.
- Outbreak will no longer receive bonus damage from pestilence. The bonus from Plague Strike and Blood Boil has been increased slightly.
- Pestilence no longer has a 10 seconds cooldown.
- Raise Dead has now been split into two spells:
- Raise Dead now raises a ghoul or pet ghoul (if talented). Requires corpse dust if no humanoid corpse is nearby.
- Raise Ally now raises a fallen party member as a ghoul and has no reagent. Available at level 72. This should now last for 4 minutes.
- Rune of the Stoneskin Gargoyle (two-handed only) now grants 25 Defense and 2% Stamina.
- Rune Strike: Damage decreased from 200% to 150% but threat increased to 150% from 100%.
- Shadow of Death: The duration has been changed from 45 seconds to 25 secondsseconds and now has a 15 minute cooldown.
- Summon Gargoyle: Damage dealt by the Gargoyle reduced by approximately 20% and maximum duration cut to 30 seconds.
- Unholy Blight had had its cost reduced from 60 to 40 runic power.
- Wandering Plague will now properly reset after being castand now considers the resilience of the target in determining its chance to be triggered.
- Vampiric Blood (DK) changed from 20% health / 50% healing to 15 % health / 35% healing.
- Will of the Necropolis will now reduce the damage of any attack that takes the DK below 35% health by 5 /10/15% instead of boosting armor when wounded. It no longer affects the cooldown of Anti-Magic Shell and retains the current damage reduction bonus.
Monday, January 12th, 2009 at
8:16 pm
It is an end to the reign of anarchy of the lich king. However, because you have entered his ill-sought territories, the Lich king Arthas will leave no dread that he can turn on you. He will further see to the extinction of all forms of life in the Azeroth. No specie will survive! Now that Lich king’s mortal legions of scourge are planning total annihilation, you will have to take sword against them and ensure that you strike very hard on the cold, morbid nadir of the lich king’s territory. Read the World of Warcraft: WotLK game guide for more details.
You can create a new death knight through the world of Warcraft’s prototype hero class; those with the powers of necromancy. Create the tracts of your own destiny by becoming this kind of a character at level 55. You will also find useful WoW WotLK Death Knight guides laying around.
Shove in to level 80 passing dungeons and chains and exploring means to assert you on the enemy’s shield. Your ability will keep enhancing as the game progresses and soon you will be all over it. Just cut through the prison of Dalaran, Launch a poignant attack on the Wrathgate, and go all out in offensive at Wintergrasp.
The Lich king has cut a morbid territory full of cold miré and tentacles of death at Northrend. It is your duty now to bring light there.
Orgrimmar and Dalaran arena are two new arenas introduced in this expansion. Just make sure that you can outwit the demons of these arenas and pocket enough reserves, the game promises many siege weapons and destructible buildings to lay claim to. The ghosts and scourges have flashed their might. Lich king has swamped you with all his might. Now it is for you to respond to his attack and make Northrend sunny and breathable again. It’s all there in the Wot LK guide. WoW Wrath of the lich kings guides promises the game to be a great fun and great adventure.
The author shares his WoW Wrath of the Lich King excitement with the gaming community. As part of his interest in the popular MMORPG, the author has helped in the preparation of the World of Warcraft WotLK guide.
The author has been playing online games for many years. Right now he is mainly playing Warhammer Online. He’s also contributed his writings to http://www.killerguides.com/guides/war/guide/warhammer-online/guide
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