WotLK Articles Archives

Lets face it, grinding is boring. Nobody wants to waste their time killing numerous mobs for the 200 or so XP they get for each one, only to follow it up with yet more mob killing. People want to explore new areas, find new quests, and be rewarded for their efforts – you don’t get any of that from grinding and so a WoW leveling guide was created to help casual, everyday players leapfrog over these issues and find a way to thoroughly enjoy the game. But leveling guides are good for much more too – here are 10 reasons all players should have a WoW leveling guide on their side.

1. Grinding can be Boring – I already gone over this one pretty well.

2. Finding Things Takes Time – Everything in the game is hidden away, a needle in the middle of the game’s multi-zone haystack. A great way to find what you’re looking for is with exact directions from a WoW leveling guide.

3. Your Guild is Waiting – Your friends are at Level 80 and wanting you to join them in epic dungeons you have only seen pictures of. All the hope in the world won’t get you there.

4. Gold Won’t Fall Into Your Lap – There’s not a lot of gold to be made in the lower levels. You need to increase your level and reach for end-game content where the real money is and the easiest way to get there is with a WoW leveling guide.

5. Other Characters Are on the Horizon – Nobody wants to be stuck playing as the same character class and type when there are so many to choose from.

6. Five Words – Wrath of the Lich King – The new expansion pack is here and that means 10 more levels and many new quests. Are you ready to get there and then through those levels to the new end-game content?

7. Quests Are Enjoyable – Quests are definately more fun than grinding or wandering. A WoW level guide walks you through every quest; what could be more fun than that?

8. How About Quest Rewards? – Along with having more fun, you get better items, more XP, and more gold from questing rewards.

9. You’re Not Getting Any Younger – If you don’t have a WoW leveling guide, how long will it be before you hit level 80? What will you be doing in your life when that happens?

10. Camaraderie in the Text – Many others got to level 80 by using guids to help get them there. Know that they have your back and millions have played through the same quests as you, making it possible to get where you need to be that much faster.

If these points are not enough for you to go out and get a horde leveling guide or alliance leveling guide, just consider how long it will take you to enjoy even one of these things without one. You may feel as if it’s cheating, but when it comes to an MMO, there is no such thing.

World of Warcraft is massive, the tasks are hard – you can get some help and make things easier with a WoW leveling guide.
To become one of the Elite World of Warcraft players, try a WoW Leveling Guide.

The Best Death Knight Talent Specs

I’m not going to list out all the talent specs I’ve seen thus far for the Death Knight on the Internet – there are literally dozens of them and many more are being put up all the time. Because players essentially get access to 49 talents within the first two hours of gameplay, it’s no surprise that there are so many different options – no one has really spent enough time sorting through all the talents to figure it out.

I won’t say I have either, but here are a few of my thoughts on what you’re getting with each of the major talent builds:

Blood Tree
The blood tree is designed to be a hybrid spec for DPS or tanking that focuses on physical damage as well as disease augmentation.
You can usually raid with this spec or DPS at the same time and in PvP, the DPS build is very popular. Builds here will usually go with 51 points in Blood and a combination of points in Frost and Unholy to get a boost to Icy Touch, Glacier Rot, and Vicious Strikes

Frost Tree
The frost tree is based on burst damage and tanking, allowing you to land huge damage by freezing opponents and hitting them hard with explosion and frost related abilities. The majority of these builds will start with 51 or 52 talent points in Frost and the rest in Blood for additional physical damage output.

Unholy Tree
The Unholy talent tree is designed for those who want to summon ghouls and use them in their combat. You are going to find that this tree focuses on summons and diseases – the closest similarity being to Warlocks (though nowhere near the same in actuality). This is a good leveling build and has solid DPS as well. Most builds will go with 54 points in Unholy and a split of the rest with 10 or more in Frost to maintain DPS.

Of course, these are just the basics – there are dozens of hybrids and useful mixtures that can make a Death Knight useful in almost any situation when properly played.

WotLK Secrets

When the new expansion for World of Warcraft launched back in November of 2008, everyone was incredibly excited to try out their new Death Knight, the first new character class to hit the game since the game launched in 2004 and an admittedly very cool looking and sounding option for nearly anyone that enjoyed either casting or melee play. Three months later, many players are still using their Death Knights, but there is also a sharp uptake in the number of changes being made to the class and the perceived usefulness of any one spec for the class. Here are a few of the more pronounced changes that have been coming:

Class Balancing

The first thing that most players said when they first tried out their Death Knights was how overpowered the class obviously was. Powering through five, six, or seven enemies at a time with a ghoul and gargoyle by your side, self healing options, and a whole lot of armor made the game very easy in solo mode. Northrend was a little harder, but not much and when Season 5 started up, it was evident that the Death Knight would remain overpowered in many ways.

So, balancing out that power has been a major issue for Blizzard and a goal of many recent patches. The game continues to throw new changes into the mix as the class loses some talents, gets others restructured and others buffed to make up for nerfs. PvP balance is still highly on the Death Knight’s side and it is expected that changes to the class in PvE will probably not happen any time soon.

Number of Death Knights

With caps on realms and creation of Death Knights currently lifted, even more of them started to show up on different servers. However, the number of actual Death Knights being played has leveled out a bit as many players have gone back to mains or alts as new content has dwindled. The game will continue balance out as well as players realize how hard the Death Knight can be to play and as many players start making changes to their basic account makeups.

The Death Knight remains a major draw for many players and will maintain its dominance on many servers for weeks and months to come and has many players already salivating to know what the next major Hero Class will be.

The Death Knight is the ultimate new character class in World of Warcraft. Are you playing yours properly, getting the most you could out of it? Learn what you could be doing wrong today at WarcraftFormula.net.

Before Wrath of the Lich King, World PvP was a pretty simple aspect of World of Warcraft. There were a handful of objectives in Outland that allowed players to do a couple of very simple tasks like retaking Haala or killing their opponents and taking the towers or beacons in Zangarmarsh, Hellfire or Terokkar Forest. The objectives were easy but no one really did them because the reward was minimal and was often zone-wide so everyone got it. There was no reason to join in if a dozen other players did it for you once every hour or two.

But that all changed when WotLK hit and the game started emphasizing more advanced, real time battles in World PvP with their first real time PvP battle zone in Lake Wintergrasp. The new zone had players facing off in epic battles on the live server (no instancing) and getting rewarded with points that would allow them to buy rare and valuable items such as the new Heirloom items that can be used on any character in the account from level 1 to 80 and beyond.

In addition to the way in which the game now works on live servers, many players can get directly involved to include a slew of different ways in which players can take advantage of weaknesses of their opponents, use PvP to get into PvE content and then get rewarded with everything from Emblems of Heroism to the rare and valuable Season 5 Gear.

In the end, while there are new PvP objectives and World PvP options in Grizzly Hills as well, you are only going to hear about Lake Wintergrasp where Blizzard has put into place more options than ever before to get players involved, ensure that the content remains fresh and relevant and to build up a means by which they can grow their PvP options to compete with other MMOs built entirely on PvP like Warhammer Online.

World PvP is here to stay and as the popularity of Lake Wintergrasp dicates, you can expect a whole slew of new options in future patches and expansions as the game gets more depth added to real world PvP. Expect that your skill level now will have a huge impact on how you perform in the future as well, especially if you want to start getting the top rewards and achievements.

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PvP Bible

When WotLK launched, it brought the idea of the 10 man raid to a full head and included a number of new options for smaller guilds, casual players, and those with less time than large guilds to enjoy raiding content that they could not enjoy previously. It has made the game more accessible to many players and yet the quality of play in the 10 man raid has not been raised as it needs to be due to the completely new format and style of play that so many players are having trouble with.

What a 10 Man Raiding Group Looks Like

A 10 man raiding group is going to fundamentally look a bit differently from any other group out there. While the 10 man raids are technically considered to be easier than the 25 man raids (and currently are pretty easy when you get it down), they do require quite a bit of flexibility from every member on your team. You’ll be going up against 1 million HP bosses with two teams of players and if a healer goes down you may have one extra on your staff. The same is true for your tank, so it is important that every single person on your team can play at least two roles. This is much easier these days with stats compounding for casters and tanks.

For tanks, you should have two tanks for every 10 man group and at least one off-tank who will act as DPS but can step in for tanking if necessary. Feral Druids, Blood Death Knights and Retribution Paladins are all good for this.

For healers, you’ll need two for most groups – this provides one for each tank but can make it hard to maintain the healing you’ll need to keep your group members alive against AoE bosses or ones with diseases or DoTs. Three healers is better, though you then need to consider whether you have enough DPS coming from the remaining 5 DPS members, especially against bosses with enrage timers that are shorter than most.

The best way to balance this out is to have two dedicated healers and an off healer who can throw out heals as needed for DPS members when they get hit – Shamans, Druids and Paladins can all play this role if they are properly specced. Shadow Priests are also good here because the Priest gear is all pretty close to the same now since Spell Power covers healing and damage.

Keep in mind that when you go into a 10 man raid, you need to flexible and versatile. Keep your eyes open, build up a group of highly talented, multi-functional people and bring the player not the class and you’ll do well.

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