Archive for January, 2009

From the Public Test Realm Patch Notes:

  • All multi-rune abilities generate 15 runic power.
  • Anti-Magic Shell: The cooldown has been lowered to 45 sec from 60 sec.
  • Anti-Magic Zone: This ability’s duration has been cut to 10 seconds.
  • Blood Aura now grants 2/4% instead of 1/2% healing.
  • Blood Presence now grants 2/4% instead of 1/2% healing.
  • Bloody Strikes will receive extra bonus damage from Pestilence.
  • Bone Shield: The mitigation has been reduced from 40% to 20%.
  • Corpse Explosion: Damage increased substantially, added 5 sec. cooldown, and changed cost to 40 runic power.
  • Dark Command: Range increased to 30 yards.
  • Death Pact now grants 40% instead of 20% healing.
  • Frost Presence: The bonus armor has been increased from 60 to 80% and magic damage reduction increased from 5 to 15%.
  • Heart Strike no longer has a haste debuff but will now be able to strike two targets.
  • Horn of Winter now has no cost and grants 10 runic power in addition to its stat buff, but has a 20 second cooldown.
  • Howling Blast: Cooldown removed.
  • Icebound Fortitude now reduces damage by 20% instead of 50%. The amount of damage reduced increases with bonus Defense (to about 35% for 540 Defense, but can go higher).
  • Killing Machine: Instead of a chance to be triggered on critical strike, this talent now has a chance to be triggered on each swing based on the swing time of the weapon (slow weapons more likely, fast weapons less likely).
  • Mark of Blood: The total amount of healing this can grant is now capped based on a percentage of standard creature health at the target’s level.
  • Night of the Dead now grants 40/70% passive area spell avoidance to your pet in addition to its current effects.
  • Outbreak will no longer receive bonus damage from pestilence. The bonus from Plague Strike and Blood Boil has been increased slightly.
  • Pestilence no longer has a 10 seconds cooldown.
  • Raise Dead has now been split into two spells:
    • Raise Dead now raises a ghoul or pet ghoul (if talented). Requires corpse dust if no humanoid corpse is nearby.
    • Raise Ally now raises a fallen party member as a ghoul and has no reagent. Available at level 72. This should now last for 4 minutes.
  • Rune of the Stoneskin Gargoyle (two-handed only) now grants 25 Defense and 2% Stamina.
  • Rune Strike: Damage decreased from 200% to 150% but threat increased to 150% from 100%.
  • Shadow of Death: The duration has been changed from 45 seconds to 25 secondsseconds and now has a 15 minute cooldown.
  • Summon Gargoyle: Damage dealt by the Gargoyle reduced by approximately 20% and maximum duration cut to 30 seconds.
  • Unholy Blight had had its cost reduced from 60 to 40 runic power.
  • Wandering Plague will now properly reset after being castand now considers the resilience of the target in determining its chance to be triggered.
  • Vampiric Blood (DK) changed from 20% health / 50% healing to 15 % health / 35% healing.
  • Will of the Necropolis will now reduce the damage of any attack that takes the DK below 35% health by 5 /10/15% instead of boosting armor when wounded. It no longer affects the cooldown of Anti-Magic Shell and retains the current damage reduction bonus.

The Truth About WoW PvP Guides

PvP in World of Warcraft is one of those contentious issues that everyone discusses multiple times over all the time – some love it and some hate it. Others just plain don’t understand it and for that reason, there are all sorts of guides on the market designed to help players become better at what they do in the game and to take on all sorts of new challenges in the process.

The Cast of Characters

The guides currently out there are a pretty mixed bag. There are a whole lot of them out there and they usually consist of a whole bunch of different promises and aspects that either try to live up to the hype or just plain cheat customers out of money. The problem is that there is so much content on the subject and no single static guide can hope to cover it all. Consider for a second, how many different combinations there are:

•    81 Possible Duals
•    72 Different 2v2 Arena Teams
•    504 Different 3v3 Arena Teams
•    15,102 Different 5v5 Arena Teams

With that much variety and the slew of different possible strategies both here and in battlegrounds, who could possible cover it all. So, you get two different possible types of guides out of this – you either get the type that skim over everything and give very general information when trying to cover every possible aspect of PvP or you get guides that don’t even bother and give very specific information on only a few parts of PvP – a single class for example.

The PvP Guide Done Correctly

For this reason, I’ve almost never seen a PvP Guide get it quite right. When I was forwarded a copy of the PvP Bible, I actually groaned a bit at the prospect of reading it because I assumed it would be horrible. But, as soon as I looked at the table of contents, I saw that it was something more than just more filler or hyper specific information that would only help a few people. It was a big guide to be sure, but besides providing all 81 Dual strategies, it didn’t try to give everything. Instead, it provided detailed outlines of the main archetypal groups for 2v2, 3v3, and 5v5 and how they are played with potentially different teams.

This made for an enlightening read and a good foundation for any new comer to PvP to start understanding what they should be doing when they enter the Arena or the Battlegrounds. To be sure, the PvP Bible is one of the best PvP Guide I’ve yet read not because it has everything, but because it is okay with providing an overview of some things and doing it very well.

Visit PvP Bible here:
PvP Bible

It is an end to the reign of anarchy of the lich king. However, because you have entered his ill-sought territories, the Lich king Arthas will leave no dread that he can turn on you. He will further see to the extinction of all forms of life in the Azeroth. No specie will survive! Now that Lich king’s mortal legions of scourge are planning total annihilation, you will have to take sword against them and ensure that you strike very hard on the cold, morbid nadir of the lich king’s territory. Read the World of Warcraft: WotLK game guide for more details.

You can create a new death knight through the world of Warcraft’s prototype hero class; those with the powers of necromancy. Create the tracts of your own destiny by becoming this kind of a character at level 55. You will also find useful WoW WotLK Death Knight guides laying around.

Shove in to level 80 passing dungeons and chains and exploring means to assert you on the enemy’s shield. Your ability will keep enhancing as the game progresses and soon you will be all over it. Just cut through the prison of Dalaran, Launch a poignant attack on the Wrathgate, and go all out in offensive at Wintergrasp.

The Lich king has cut a morbid territory full of cold miré and tentacles of death at Northrend. It is your duty now to bring light there.

Orgrimmar and Dalaran arena are two new arenas introduced in this expansion. Just make sure that you can outwit the demons of these arenas and pocket enough reserves, the game promises many siege weapons and destructible buildings to lay claim to. The ghosts and scourges have flashed their might. Lich king has swamped you with all his might. Now it is for you to respond to his attack and make Northrend sunny and breathable again. It’s all there in the Wot LK guide. WoW Wrath of the lich kings guides promises the game to be a great fun and great adventure.

The author shares his WoW Wrath of the Lich King excitement with the gaming community. As part of his interest in the popular MMORPG, the author has helped in the preparation of the World of Warcraft WotLK guide.
The author has been playing online games for many years. Right now he is mainly playing Warhammer Online. He’s also contributed his writings to http://www.killerguides.com/guides/war/guide/warhammer-online/guide

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